I’m going through my long-neglected stack of “follow up on” stuff today, and I came across a note from a friend of mine, in reference to a proposed presentation:
“I’d like to hear about how you take your story from concept to plot.”
Yes, well, that one didn’t get used for the presentation in question; but I saved it for a later blog post. And here I am. So. How do I take a story from concept to plot?
Uh… I’m suddenly remembering why I never used this as a blog post topic before… I’m just not one of those folks who remembers where it all began. And none of my notes are dated, of course… I don’t know what came first, except that the older stuff is almost always in green or blue, because I was perpetually out of black ink back then…
…but pushing on regardless, let me turn to my notebooks and freewriting files to see what I find by way of clues. Let’s see. Well, the forerunner to the Children of the Desert series was a book I titled Kingdom of Salt, based on the conceit of a religious faction whose fortunes rested largely on a salt mine, a woman finding her way as a freewarrior (mercenary) in a male-dominated world, and the guy she fell in love with along the way. The girl has a stern and angry father, a little sister who worships her, and a mother who tries to keep the peace.
The major criticism from my readers was that it felt like a stereotypical “white-euro-medieval world” and that there really wasn’t anything interesting about the setting.
Well, that’s a challenge, innit? I took it up. I developed a historical timeline. Much of it has shifted or changed since then; a few of the early entries:
Humanity settles in the fertile, lush southlands, where several rivers run to make a lovely valley area. Tribal, nomadic structure, no permanent living arrangements, climate mild and temperate.
Yes, well, that’s very standard. I do remember using that part very deliberately, because I saw no point in reinventing the wheel.
Humanity starts migrating north; the Deep Desert is rapidly becoming uninhabitable…tribal structure falters, old customs and lore are altered or lost.
Still not very unusual.
Tribal leaders give way to single, strong leaders who begin battling for control of larger areas. Bright Bay established. King Ayrq combines warring factions and towns by brute conquest. Not a pleasant man, but effective.
Right. So, at this point I was still very much in the “normal routine”. The rest of this set of notes read the same way; a simplified version of our own history. There is not a single mention of anything truly supernatural going on. I have lots of notes about political structure in “current day”, noble titles, taxation, and trade–but not a word of the ha’reye or the ha’ra’hain. Where the heck did those come from?
Ah. Here we go. In a set of notes on the flora and fauna and geography of the area, I see this note:
Jungle: Found to the extreme south, past the Great Desert. When the drought of almost two thousand years ago caused the Split, most tribes moved north; a few went to the south and entered the jungle. …the jungle has become forbidden territory for reasons long since lost. There is some indication that the tribes moving to the jungle may have held an unusual ability to master their bodies, and possibly denied the existance of any gods at all…
Hmmm. That looks like the beginning of the ha’reye concept. Another set of notes, referencing “the rough map I sketched out”, says:
People had to leave the deep desert area … there remain seven huge fortresses, built of enormous blocks of a strange stone that is only found in the mountains to the east. … On Kingdom maps, the area below the desert is marked as “demon lands” … according to the old legends, the fortresses were erected to guard against the dangers of the far southlands, and the desert area dried up because the demons were trying to gain the land for themselves and wanted the humans to leave. Or maybe to weaken humans and make them easier prey. Or maybe because they like dry desert land and wanted to make themselves a place to live. …some legends say there is something tremendously valuable in the middle of the deep desert … a secret fortress guards this item against demons and humans alike.
Then it goes into a discussion of the southern and northern gods, which has stayed pretty much the same throughout the subsequent drafts. But there’s still nothing specific about the ha’reye and ha’ra’hain. It’s all legends of demons and myths of evil, divisions of politics and details of religion.
Ah–here’s an exercise where I decided to describe various areas of the “world” through all the senses, and the Jungles were about what you’d expect, except towards the end:
Taste: Sharp. Stinging. Humid. Fetid. Don’t eat anything here…unless you know what you’re doing, which nobody but the inhabitants do…and they don’t teach outsiders.
Spirit: It’s hot, it’s oppressive, but everything else about this place could be borne if not for that horrible sense of being watched. Not by the animals or insects … but by something invisible. …only madmen venture into this rainforest, and they are never seen again–although a pile of stripped bones are often found neatly stacked at the outer verge of the forest some time later.
Ah. There we go. Something afoul in the Jungles, is there? And what about those stone fortresses? How the hell are they getting water and supplies? There are still people living there, yes? So how are they surviving, let alone maintaining any political power at all? By that time I was working on what would become Secrets of the Sands, and I had to ask, also: just what is so special about a desert lord, anyway?
And the answers all began to connect… and the answers provided plot points to string into stories. For example, if there’s a conflict between various of the desert Families, and another between the Families and the northern kingdom, there’s inevitably going to be one person designated (willingly or not) as the target for mutual displeasure, or who is targeted as the “opponent” of one of the other side. And if that person is an arrogant, broody, pissy young man who seems to have a gift for irritating people… who has the perfectly legitimate gripe of being the lone survivor of a horribly murdered Family… all sorts of interesting things start to happen around him. But because he’s too self-absorbed in his pissy mood to see those things, it takes a sidekick PoV to let the reader see them… and since this guy is a loner, the circumstances under which he’d take on a sidekick would have to be pretty strange. As would the sidekick.
That’s one possibility for how it happened, anyway. I can’t say for sure. Tomorrow I may unearth a set of notes that completely contradicts this theory. But then, I’m a writer, not a self-archaeologist!
I hope this amused you, at the least, and gave you the confidence to keep working with your notes, adding layers and seeing potential in even the blandest euro-medieval story. It’s in there. Just keep digging at it.